Thursday, March 13, 2014
Getting Started on Your Annotated Bibliography
Directions: If you are using the two sources from your original annotated bibliography in the phase two AB, then post two new sources with the correct MLA formatting (see LBH). This is an easy seven points for those of you who have already written your annotated bibliographies for phase two, and a good way to get started for those of you who have not. Make sure you include the 2-3 sentences of summary for each source, and 1-2 sentences for why you need that source for your research. Identify in the 1-2 last sentences if you are using one of the sources for definition or context, and/or whether you are using the source to address your question or your purpose. Due before class on Monday, March 17th.
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American Psychological Association, Task Force on the Sexualization of Girls. Report of the APA Task Force on the Sexualization of Girls. Washington, DC. 2007
ReplyDeleteThis report was created to define sexualization and find evidence of sexualization of girls. It furthers lists the consequences of sexualization and offers positive alternatives and approaches to counteracting sexualization. This report offers support of my question of whether clothing marketers are contributing to the sexualization of girls. It also offers additional support in my paper to define sexualization and offers examples to support the definition.
Kilbourne, Jean and Diane Levin. Interview. Today.com (2014)
This interview with the authors of the book, So Sexy So Soon discusses the sexualization of kids in today's society and offers tips to parents on how to address this with their kids. This interview offers support of my thesis by providing evidence of damage caused by sexualization. It also offers information on how to set rules around dress /makeup that are age appropriate which supports the purpose of my paper.
"Education and Socioeconomic Status." Http://www.apa.org. American Psychological Association, n.d. Web. 15 Mar. 2014.
ReplyDeleteThis site has a fact sheet outlining difficulties low income families and children face. It addresses the effects poverty has on society and how it effect children's academic achievement. I will be using this fact sheet for its statistics. This site will serve to answer my question and add context to my paper.
Shaughnessy, Micheal F. "An Interview with Josh Wyner: About Our High Achieving, Low Income Students." Education News. N.p., 30 Oct. 2007. Web. 17 Mar. 2014.
Mr. Shaughnessy, of EducationNews.org, interviews Mr. Wyner on how low income students who attain good grades in school do not get the resources needed for advancement. The main reason why the resources are not available is because of low income schools. The interview discusses how these students would succeed better in better off universities, but the chances of them going to a prestigious school are slim. I will use this source to back up my claim that the opportunities available for low income students are much lower than those in better income brackets. This interview will provide context to my papers purpose.
Delwiche, Aaron. “Massively multiplayer online games (MMOs) in the new media classroom” Journal of Educational Technology & Society. Jul2006, Vol. 9 Issue 3, p160-172. 05 Mar. 2014
ReplyDeleteProvides an explanation of massively multiplayer online games (MMO) as well as case studies of incorporating such games into the classroom. Examines the positives as well as the negatives of MMO games in the classroom as well as provide guidance on how such ideas can be improved. This is useful for not only explaining the usefulness of MMO games in the classroom but also how we can change the classroom to suite a more game based learning environment.
The Center for Games and Impact. Arizona State University, 21 Jan. 2014
Looks at the newest games on the market and examines how they beneficially impact education. In addition provides educators, parents, and gamers a place to explain how these games have impacted their lives. Games and Impact provides several great examples of how today's commercial games are giving their players beneficial education experiences. Showing how while learning my not be at the forefront of the gaming industry it is a natural part of the gaming experience.